Be Ready: The educational ‘metaverse’ is coming!!!
The word “METAVERSE” gained its prominence after it started appearing on the Internet in the last few months. At the time, few leading organizations called it out as part of their future business strategy. Following the Greek language, the word “meta” means beyond, and “verse” means universe. People label the metaverse as a “mirror world”, “spatial internet”, and the “AR cloud”. We’ve seen a great adaption of a metaverse in our daily aspects like work, entertainment, travel, and now in education.
Apparently, we all know that the Covid-19 disruption urged online education to become a vital medium for learning. Roughly, 1.6 billion students belonging to 190+ countries, or we say 91% of the world’s students have faced the real impacts of this disruption. So just because of this disruption and the presence of the metaverse, researchers expect that both real and virtual life will become more participatory in the future.
You're not alone if you think this sounds like something out of a movie. We will explain the concept of the metaverse and show how it may be used to transform learning in the education sector in this post.
Metaverse is a 3D virtual world network that allows you to create your digital version and let you in the digital world in the form of an AVATAR. You can perform your day-to-day activities, for example, going somewhere, attending events and shows, doing shopping, and all other physical activities, in a virtual network Metaverse.
Several significant players are competing for the right to make the metaverse a (virtual) reality.
In 2014, Facebook purchased Oculus, a maker of virtual reality headsets, claiming they were "getting ready for the platforms of tomorrow." Since then, the company has developed a new product group aimed at creating a 3D social arena and integrating its numerous services.
Microsoft revealed in May 2021 that they were working on a "corporate metaverse."
With its own avatars, filters, and stickers, Snapchat has been merging physical and augmented reality for years, bringing a digital dimension to the real world.
We are excited to offer cutting-edge solutions that leverage the Metaverse to revolutionize the education industry. Our innovative approach to learning will enhance student engagement, collaboration, and knowledge retention, ushering in a new era of immersive and personalized education.
The Covid-19 pandemic had a huge impact across the Globe. Everyone, including educational institutions, has begun to engage virtually. Because online learning lacks teamwork and hands-on experiences, this could have a significant impact on students' performance and motivation to study.
One of the key benefits of Metaverse is the experience it delivers; it allows students to fully immerse themselves in a digital classroom setting. In an interactive environment, students interact with the instructor and learn every content. All daily activities, including courses, workshops, projects, experiments, and seminars, take place in real-time, allowing students to participate fully.
Virtual reality education has a significant benefit in terms of conveying both academic and practical information. It has the ability to make abstract situations concrete. It helps students develop their operational abilities, provides an immersive learning experience, and increases student participation in class, making learning more fun and active.
Learning & Teaching In The Metaverse
Teachers can create virtual landscapes based on their lesson plans, giving students more hands-on experience rather than just reading from a book. While teaching and learning in the metaverse may appear to be a far-fetched concept only feasible in our imaginations, similar situations do arise in our real environment.
Take, for example, a game like Roblox, like Minecraft and Fortnite, allows anybody to create and share virtual environments. This world-building concept was first introduced for user creation, but it has now been expanded to include Roblox classrooms. Roblox classrooms are private servers that an educator and their students can log into, and they can be in real-world or virtual environments.
For instance, a student, likewise his teacher, can sit in the school computer lab and log into the same world. In this scenario, the teacher will show any educational thing through the monitors in the virtual world, but the communication between them will be in the real world.
Metaverse’s educational potential is the prime example of Roblox's virtual learning experiences. Students can log in via their devices at home rather than going out to the school with millions of user-generated worlds. In addition, anyone can log in from anywhere in a virtual learning environment, which is an advantage shared by current metaverse learning platforms.
The main concern for any beginner about metaverse for education is what are the ways in which metaverse can change the concept of education. The broad question raises a lot of uncertainties, as well as highlights the specific portions of the metaverse that could be relevant here.
We have explained the four concepts of metaverse classification such as augmented reality, lifelogging, virtual reality, and mirror world. All these concepts give detailed information on using the metaverse in the education sector. Have a look at the brief overview of all these aspects and learn how we can drive use cases with these concepts.
Augmented Reality (AR) utilizes location-based technology and networks and basically creates a smart environment. According to your desired specifications, it creates a digital overlay over real-world objects. The most popular example of AR is Pokemon Go with some other AR applications that are found in cellphones and car HUDs.
Lifelogging is to employ learning use cases and is another important concept of using metaverse education. It is mainly used for storing everyday experiences with people and objects and also to capture and share any information. Lifelogging focuses on the application of augmented technology, with black boxes and wearable technology serving as practical examples. Apple Watch and Samsung Health, for example, are popular examples of lifelogging in the real world.
Mirror World is the enhanced virtual counterpart of the real world, also known as a specific substitute for the external world. The concept of the mirror world is also important for many metaverse use cases in education. Mirror worlds can be thought of as a metaverse where real-world characteristics are transposed into virtual reality. The best examples of mirror world implementation are map-based applications like Google Earth.
Virtual Reality is another crucial aspect of metaverse that plays an important role in running metaverse educational applications. It simply refers to a metaverse that can simulate the inner worlds. Virtual reality can be thought of as a digital space created by combining digital data from avatar interactions with the environment.
So, how do these aspects influence virtual education? Let’s check it out.
We all know that metaverse has shown great potential in many sectors, especially in the gaming industry. The gamers can easily interact with each other via their avatars. However, it is not just the gaming sector that is benefitted from the rise of the metaverse, some other sectors like education are also getting good results from the metaverse.
With the popularity of online learning growing, educators, instructors, institutions, and others are searching for methods to make it more engaging and participatory. Let's look at some of the ways the metaverse can aid the examination sector.
The education sector can bring an online learning environment to life with the help of metaverse. Without limiting their imagination, educators can easily build their virtual classrooms as per their educational needs. Along with this, learners can practice their theory by interacting with real objects with the use of fully customizable avatars. In addition, learners can use the realistic depiction of the avatars and not the vague cartoons to make the virtual classroom looks more realistic. This helps in keeping learners engaged in the learning process.
Interaction and communication between educators and learners are not easy in online learning. The physical distance creates the feeling of isolation and loneliness. To overcome this and promote interaction, metaverse creates the rooms in the virtual world and allows educators to have internal meetings with the learners. In addition, learners can study together, socialize and collaborate with others by creating virtual rooms in the metaverse. These features enhance the learning process by connecting with their classmates and instructors.
Virtual reality (VR) & Augmented reality (AR) are the main technologies that are used by the metaverse. Users are given headsets and/or glasses that allow them to fully immerse themselves in the virtual environment. Learners can use VR and AR to participate in simulations and games as if they were physically present. For example, 3D illustrations might help students understand how a piece of machinery works or how a mathematical concept appears in real life.
Gamified learning and its benefits are known for many years from now. It allows the learners to have fun & effortless learning. This improves problem-solving by offering real-time feedback that enhances the learning process. Learning seems to be real with the metaverse, as learners are not just learning; they are inside the learning process.
The Metaverse Gaming Scenarios come to life more than ever, as users are not just playing a game; they are inside the game! Instructors can build game-based exercises that learners can perform in highly realistic surroundings that mirror a real-life scenario using VR/AR equipment and the infinite possibilities of the metaverse.
We are committed to leveraging the power of the Metaverse to create immersive and interactive virtual classrooms that transcend physical boundaries. Our innovative solutions enable educators to deliver engaging and personalized learning experiences, fostering student success in the digital age.
Metaverse offers many benefits to the learners & educators and can help in transforming the education industry. Read further to know the metaverse benefits in the learning sector.
Metaverse creates a real-time world embedded with the interactive experience that conducts an up-to-date curriculum. For example, it is not practically possible for any student to see the real-time rocket launch or have a glimpse of satellite movement in space. But with the help of metaverse, students can easily witness the launch room, the rocket’s separation, and the orbit, at last.
Metaverse is the next step in the evolution of technology in the education sector that has helped many students to learn better. Metaverse provides access to many students that help learners grab the concept virtually in real-life situations. Educators, with the help of metaverse, can teach students about practical and essential tasks like doing medical surgeries and conducting different experiments.
Learning can be great fun in the Metaverse. When learners have a goal or target to achieve, learning becomes more engaging. Students will be more motivated to complete assignments, stay focused, and finish work if gamification components such as badges and quests are introduced.
Exploring flora and fauna in a virtual jungle, for example, would increase student engagement. Students can collect avatars of the found species and create their own forest in the rainforest. They will be able to learn more about the plants in-depth in this manner.
Though Metaverse allows students to have a better understanding of their courses and master them through interactive experiences, the true efficacy of this technology can only be determined by its results. To see if immersive virtual reality learning could help raise test scores, researchers ran a study. When compared to the control groups, students who participated in the VR program performed better. Immersive virtual reality learning is found to be a promising alternative for educational storytelling in the study.
From the usage of teaching aids to the use of augmented reality for a more engaging experience, Metaverse is a further step in the growth of EdTech. The metaverse is the next stage of the internet, and it is already here, no matter how suspicious we are.
Suffescom Solutions, the best metaverse development company, can assist you in designing and launching a future-ready Metaverse by creating 3D virtual places for socializing, teaching, trade, working, and gaming. Our experts combine metaverse with technologies like VR and AR to develop an educational system that is simply accessible and extremely helpful for all students and teachers throughout the world.
Board on the journey of metaverse for education with us!!!
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